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Here is a section of one of my biggest work so far, I worked hard during 6 months to create from the ashes cinematics for the game Melissa King and the Heart of Gold developped by the studio SDP Games based in Lyon. It was a great experience where I learned a lot. You can find out more more about the game via the link : http://www.melissak-game.com

Modelisation and Shading

I was in charge of the cinematics of the game. One of my first tasks was to modelise the characters of the game (some of the faces were made by someone external to the studio).  utilisateurs.

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Storyboarding 

The next step was the storyboard, I had a lot of fun doing it. You can see some samples of my work on the left. Some of the shots have changed during the production from the original storyboard. 

 

 

 

You'll find aswell in the file down below the storyboard of an entire sequence.

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Layout and animation 

With the storyboard I started to set up the scene, placing the camera and so on. And of course the last but not

 least step of my work here, animation. I mostly used motion capture for both body and face. I did both the acting and the correction. 

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